TELLURION

Eras

Two ladders run through the game. The tech era is how far your research has come. The reach era is how far into the system you can physically go, and only Propulsion research raises it.

EraEnters ≈Year ≈ReachTechsNew buildings & units
1. Atomicturn 11960Surface 1438
2. Space Ageturn 452004Orbital 1530
3. Interplanetaryturn 1052064Interplanetary 1524
4. Fusionturn 1752134Interplanetary 1422
5. Transferturn 2502209Sustained transfer 1417
6. Deep Spaceturn 3302289Deep space 1320
7. Stellarturn 4102369Deep space 1113

Turns are for a steady player on standard pace. Rushing research can put you about 30 turns ahead; neglecting it can leave you 60 behind.

1. Atomic ≈ 1960

2. Space Age ≈ 2004

3. Interplanetary ≈ 2064

4. Fusion ≈ 2134

5. Transfer ≈ 2209

6. Deep Space ≈ 2289

7. Stellar ≈ 2369