TELLURION

Technologies

96 technologies in six branches across seven eras, plus 6 repeatable lines for the endgame. Each era opens after a set number of completed technologies, and only the Propulsion branch extends your reach into the system.

Branches

Life SciencesFood, water, population ceilings. Neglect it and Research stops growing with it.
MaterialsMining, refining, Alloy. No Alloy means no hull of any class, ever.
EnergyPower output and the fissiles. Power is flowing: a shortfall sleeps buildings.
PropulsionRockets and reach. Every reach era in the game is granted here and nowhere else.
StatecraftCredits, Influence, administration. Skip it and every planet keeps its own treasury.
DoctrineWeapons, armour, sensors. Raiders escalate on a schedule whether you kept pace or not.

The tree

Atomicera 1 · ≈1960Space Ageera 2 · ≈2004Interplanetaryera 3 · ≈2064Fusionera 4 · ≈2134Transferera 5 · ≈2209Deep Spaceera 6 · ≈2289Stellarera 7 · ≈2369
Life SciencesAgriculture25 RP · 2 unlocksHydrology33 RP · 2 unlocksSanitation42 RP · 1 unlockGenetics120 RPMedicine162 RPHydroponics204 RP · 2 unlocksClosed Ecology370 RP · 3 unlocksXenobotany499 RPCryogenics629 RP · 1 unlockTerraforming1000 RP · 1 unlockGene Therapy1350 RPArcology1700 RP · 2 unlocksSynthetic Biology2400 RP · 2 unlocksLongevity3240 RPEcopoiesis4080 RP · 2 unlocksNeural Uplink4400 RPDirected Evolution5940 RP · 1 unlockTranscendent Biology7600 RP
MaterialsMining25 RP · 2 unlocksMasonry33 RP · 5 unlocksMetallurgy42 RP · 1 unlockAlloy Refining120 RP · 2 unlocksComposites162 RP · 2 unlocksPrefabrication204 RP · 1 unlockAdvanced Alloys370 RP · 3 unlocksAutomation499 RP · 2 unlocksNanofabrication1350 RP · 3 unlocksMetamaterials1700 RP · 1 unlockExotic Alloys3240 RP · 2 unlocksMegastructure Engineering4920 RPSelf-Replication5940 RP · 2 unlocksCrystalline Lattice7480 RP · 2 unlocksMatter Synthesis7600 RP · 2 unlocksRing Assembly12920 RP · 1 unlock
EnergyElectrification25 RP · 1 unlockNuclear Fission51 RP · 1 unlockSolar Power162 RP · 1 unlockBattery Chemistry204 RP · 1 unlockReactor Design246 RP · 1 unlockAdvanced Fission499 RP · 1 unlockSuperconductors629 RP · 5 unlocksFusion Containment1000 RP · 1 unlockMagnetohydrodynamics1350 RP · 1 unlockPlasma Physics2400 RP · 3 unlocksAntimatter Containment3240 RPZero-Point Lattice4080 RP · 1 unlockDark Matter Theory4400 RP · 4 unlocksGraviton Engineering5940 RP · 1 unlockStellar Engineering10260 RP · 2 unlocksField Manipulation12920 RP · 4 unlocks
PropulsionCombustion33 RP · 1 unlockRocketry60 RP · 2 unlocksOrbital Launch162 RP · 6 unlocksContainerisation246 RP · 4 unlocksIon Propulsion499 RP · 1 unlockInterplanetary Transfer629 RP · 4 unlocksOrbital Assembly758 RP · 2 unlocksGas Skimming1350 RP · 3 unlocksFusion Drive1700 RP · 2 unlocksDeep Logistics1700 RP · 1 unlockSustained Transfer3240 RP · 1 unlockLogistics Networks4080 RP · 1 unlockDeep-Space Craft5940 RP · 2 unlocksWarp Shaping7480 RPStellar Lift9020 RP · 1 unlockWormhole Theory10260 RPStellar Drives12920 RP
StatecraftCurrency25 RP · 2 unlocksBureaucracy33 RP · 3 unlocksMass Media51 RP · 2 unlocksTelecommunications162 RP · 2 unlocksCentral Banking204 RP · 2 unlocksDigital Communication629 RP · 2 unlocksPlanetary Governance758 RPCommercial Treaties758 RP · 1 unlockMass Politics1350 RP · 1 unlockFederation Law1700 RPTechnocracy3240 RPInterstellar Law4080 RP · 1 unlockPost-Scarcity Economics5940 RP · 2 unlocksUnified Command7480 RP · 1 unlockGalactic Charter10260 RPMass Consent12920 RP · 1 unlock
DoctrineSmall Arms33 RP · 2 unlocksMechanised Warfare162 RP · 1 unlockRadar204 RP · 1 unlockGuided Munitions499 RP · 4 unlocksOrbital Defence629 RP · 1 unlockMarine Doctrine1700 RP · 2 unlocksRailgun2050 RP · 1 unlockPlasma Weapons3240 RP · 1 unlockStealth Systems4080 RPSingularity Weapons5940 RP · 1 unlockPlanetary Shields9020 RP · 1 unlockTotal War Doctrine10260 RP · 2 unlocksAnnihilation Lance15580 RP

Repeatable lines

Era 7 research that can be taken again and again. Each rank costs more and repeats its effect; some ranks offer a fork.

Applied Genomics
8 ranks · 7000–14515 RP
+1 Food per city centre

Are you feeding cities you already have, or still founding them?

Metallurgical Theory
8 ranks · 7000–14515 RP
+3% Alloy output across the empire

Is your bottleneck the smelters or the ore that feeds them?

Reactor Tuning
8 ranks · 6500–13478 RP
+4 Power per power-class building

A Ring builder wants Output on four worlds; a thirty-city empire wants Efficiency everywhere.

Drive Refinement
8 ranks · 7500–15552 RP
-3% ship Credits upkeep

A standing navy, or a navy that can be somewhere else.

Civic Doctrine
8 ranks · 6500–13478 RP
+2 Influence/turn

Holding what you took, or buying what you have not.

Weapons Refit
8 ranks · 7000–14515 RP
+5% ATK on every unit you own

Are you attacking into defended orbits, or holding yours?