Planets
Every world is a sphere of hexagonal tiles, from 642 on a small terran world to over ten thousand on a giant. A world's class decides its biomes, its biomes decide its yields, and its traits push those yields up or down.
Measured, not assumed. Across forty generated home worlds, the average terran home has 0.17 Iron tiles and zero Uranium, Ice, Sulphur and Lithium. 96% of tiles carry no deposit. Volcanic worlds hold the iron and sulphur, deserts the lithium, and barren, glacier and tundra worlds the water ice.
Planet traits 28
| Trait | Benefit | Cost | Found on |
|---|---|---|---|
| Rich Crust | Ore +25 | Food −15 | terran, ocean, desert, tundra, glacier, barren, volcanic |
| Thin Atmosphere | Power +20; launch cost −20% | Habitability −1; thermal load +1 | desert, tundra, glacier, barren, volcanic |
| Dense Atmosphere home | Habitability +1; thermal load −1 | Power −25; launch cost +30% | terran, ocean, desert, tundra, volcanic |
| Tidally Locked | Power +40 | Food −30; Habitability −2 | terran, ocean, desert, tundra, glacier, barren, volcanic |
| Magnetic Storms home | +2 Research per city; immune to solar flares | Logistics cost +25; Credits −10 | terran, ocean, desert, tundra, glacier, barren, volcanic |
| Fertile Basin home | Food +30; Habitability +1 | Ore −20; Logistics cost +15 | terran, ocean, tundra, desert |
| Deep Aquifers home | Water +40 | Power −20; Build cost +15 | terran, ocean, desert, tundra, glacier, barren, volcanic |
| Unstable Crust | Ore +35; Power +30 | Recurring quakes sleep structures | terran, ocean, desert, tundra, glacier, barren, volcanic |
| Ancient Ruins home | Seeds ruin dig sites | One dig in four awakens raiders | terran, ocean, desert, tundra, glacier, barren |
| Heavy Gravity home | Ore +25; defenders +2 DEF | Growth −20; launch cost +40% | terran, ocean, desert, tundra, glacier, volcanic |
| Low Gravity | Launch cost −35%; Logistics cost −25 | Food −15; Growth −20; defenders −2 DEF | barren, volcanic, glacier |
| Volatile Weather | Power +25 | Food −20; recurring logistics storms | terran, ocean, tundra, desert |
| Ancient Shield home | Food +25; Habitability +1; no quakes | Ore −30 | terran, tundra, ocean, desert |
| Ring System home | Ore +15 once orbital reach is available | Power −15; arriving ships take +1 turn | terran, ocean, desert, tundra, glacier, barren, volcanic, gas-giant, ice-giant |
| Radiation Belts | Uranium +40 | Habitability −1; Growth −10; radiation wear | barren, volcanic, glacier, gas-giant, ice-giant |
| Cryovolcanism | Water +40; Power +25 | Food −25; recurring Power outages | glacier, tundra, barren |
| Rich Biosphere home | Food +35; Timber +20; +3 Research per city | Raider spawn +50% until era 3; Build cost +20 | terran, ocean, tundra |
| Salt Flats | Lithium +40 | Water −30; Habitability −1 | desert, terran, tundra, barren |
| Metallic Core home | Ore +20; cheaper smelting | Logistics cost +25 | terran, ocean, desert, tundra, glacier, barren, volcanic |
| Sheltered Valleys home | Food +15; Habitability +2; Growth +20 | Power −20; Logistics cost +15 | terran, ocean, tundra, desert |
| Scoured Surface | Logistics cost −30; Build cost −25 | Food −30; Timber −35 | desert, barren, glacier, volcanic |
| Tectonic Uplift home | Ore +20 | Movement +1; Build cost +20 | terran, ocean, desert, tundra, glacier, barren, volcanic |
| Deep Well | Helium-3 +40 | Skimmers require +1 Alloy upkeep | gas-giant, ice-giant |
| Storm Bands | Helium-3 +30 | Skimmers have a recurring sleep chance | gas-giant, ice-giant |
| Shallow Gradient | No added skimmer upkeep; assist band +1 | Helium-3 −30 | gas-giant, ice-giant |
| Thick Rings | Ore +25; +2 orbit slots | Helium-3 −20 | gas-giant, ice-giant |
| Shepherd Moons | Moons get Ore +20 and Logistics cost −10 | Giant gets −1 orbit slot | gas-giant, ice-giant |
| Radio Loud | +4 Research to the orbit holder | Moons get Logistics cost +30 | gas-giant, ice-giant |