TELLURION

Planets

Every world is a sphere of hexagonal tiles, from 642 on a small terran world to over ten thousand on a giant. A world's class decides its biomes, its biomes decide its yields, and its traits push those yields up or down.

Measured, not assumed. Across forty generated home worlds, the average terran home has 0.17 Iron tiles and zero Uranium, Ice, Sulphur and Lithium. 96% of tiles carry no deposit. Volcanic worlds hold the iron and sulphur, deserts the lithium, and barren, glacier and tundra worlds the water ice.

Planet traits 28

TraitBenefitCostFound on
Rich CrustOre +25Food −15terran, ocean, desert, tundra, glacier, barren, volcanic
Thin AtmospherePower +20; launch cost −20%Habitability −1; thermal load +1desert, tundra, glacier, barren, volcanic
Dense Atmosphere homeHabitability +1; thermal load −1Power −25; launch cost +30%terran, ocean, desert, tundra, volcanic
Tidally LockedPower +40Food −30; Habitability −2terran, ocean, desert, tundra, glacier, barren, volcanic
Magnetic Storms home+2 Research per city; immune to solar flaresLogistics cost +25; Credits −10terran, ocean, desert, tundra, glacier, barren, volcanic
Fertile Basin homeFood +30; Habitability +1Ore −20; Logistics cost +15terran, ocean, tundra, desert
Deep Aquifers homeWater +40Power −20; Build cost +15terran, ocean, desert, tundra, glacier, barren, volcanic
Unstable CrustOre +35; Power +30Recurring quakes sleep structuresterran, ocean, desert, tundra, glacier, barren, volcanic
Ancient Ruins homeSeeds ruin dig sitesOne dig in four awakens raidersterran, ocean, desert, tundra, glacier, barren
Heavy Gravity homeOre +25; defenders +2 DEFGrowth −20; launch cost +40%terran, ocean, desert, tundra, glacier, volcanic
Low GravityLaunch cost −35%; Logistics cost −25Food −15; Growth −20; defenders −2 DEFbarren, volcanic, glacier
Volatile WeatherPower +25Food −20; recurring logistics stormsterran, ocean, tundra, desert
Ancient Shield homeFood +25; Habitability +1; no quakesOre −30terran, tundra, ocean, desert
Ring System homeOre +15 once orbital reach is availablePower −15; arriving ships take +1 turnterran, ocean, desert, tundra, glacier, barren, volcanic, gas-giant, ice-giant
Radiation BeltsUranium +40Habitability −1; Growth −10; radiation wearbarren, volcanic, glacier, gas-giant, ice-giant
CryovolcanismWater +40; Power +25Food −25; recurring Power outagesglacier, tundra, barren
Rich Biosphere homeFood +35; Timber +20; +3 Research per cityRaider spawn +50% until era 3; Build cost +20terran, ocean, tundra
Salt FlatsLithium +40Water −30; Habitability −1desert, terran, tundra, barren
Metallic Core homeOre +20; cheaper smeltingLogistics cost +25terran, ocean, desert, tundra, glacier, barren, volcanic
Sheltered Valleys homeFood +15; Habitability +2; Growth +20Power −20; Logistics cost +15terran, ocean, tundra, desert
Scoured SurfaceLogistics cost −30; Build cost −25Food −30; Timber −35desert, barren, glacier, volcanic
Tectonic Uplift homeOre +20Movement +1; Build cost +20terran, ocean, desert, tundra, glacier, barren, volcanic
Deep WellHelium-3 +40Skimmers require +1 Alloy upkeepgas-giant, ice-giant
Storm BandsHelium-3 +30Skimmers have a recurring sleep chancegas-giant, ice-giant
Shallow GradientNo added skimmer upkeep; assist band +1Helium-3 −30gas-giant, ice-giant
Thick RingsOre +25; +2 orbit slotsHelium-3 −20gas-giant, ice-giant
Shepherd MoonsMoons get Ore +20 and Logistics cost −10Giant gets −1 orbit slotgas-giant, ice-giant
Radio Loud+4 Research to the orbit holderMoons get Logistics cost +30gas-giant, ice-giant