Tellurion
The Tellurion wiki
Everything the game knows, from what a farm costs to what the last technology does. Every page is generated from the game's own rule tables, so what you read here is what the game does. Press / to search from any page.
Start here
How to playYour first turns, the core rules, and the ideas the game is built on.
7ErasSeven tech eras from 1960 to the Sun Ring.
14ResourcesPooled and flowing, local and empire-wide.
7ErasSeven tech eras from 1960 to the Sun Ring.
14ResourcesPooled and flowing, local and empire-wide.
Build
117BuildingsEvery structure, its cost, upkeep and output.
47Units & craftInfantry to dreadnoughts, landers to arks.
96TechnologiesThe full tree, six branches across seven eras.
47Units & craftInfantry to dreadnoughts, landers to arks.
96TechnologiesThe full tree, six branches across seven eras.
Empire
69PoliciesPolicy cards, charters and doctrines.
8LeadersThe rival powers and their traits.
72EventsMeteors, strikes, plagues and windfalls, with every choice.
28PlanetsPlanet traits and what they change.
6CitiesSix city tiers from Outpost to Ecumenopolis.
8LeadersThe rival powers and their traits.
72EventsMeteors, strikes, plagues and windfalls, with every choice.
28PlanetsPlanet traits and what they change.
6CitiesSix city tiers from Outpost to Ecumenopolis.

